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Quantum minesweeper 1
Quantum minesweeper 1








quantum minesweeper 1

in every possible configuration of mine and non-mine squares around the current 'revealed' tiles, that tile contains a mine in somewhere between 0% and 100% of cases (exclusive)), then the quantum safety feature activates and will attempt to resolve the board in such a way that the chosen square is not a mine given current known and deducible information. (2) When the user clicks on a tile containing a mine, if it is not guaranteed to be a mine in the current board state (i.e. in every possible configuration of mine and non-mine squares around the current 'revealed' tiles, that tile contains a mine in 100% of cases), the user loses. (1) When a user clicks on a tile containing a mine, if it is guaranteed to be a mine in the current board state (i.e. That said, there are three possible course of action the game will take when a user chooses a square: Here, we extend this concept to every click of a tile in the game. Many versions of this game provide a 'safety' feature that ensures the user's first click cannot be a mine. This version of Minesweeper - 'Quantum Minesweeper' - aims to remove this frustration. If you're not familiar with the rules of Minesweeper, they can be found here: (video_game). Ever been playing Minesweeper and gotten frustrated that your game has come down to a pure guess? Often a game's conclusion comes down to luck - a 50/50 chance.










Quantum minesweeper 1